thinking about games
Posted on: August 21, 2006 - 1:27pm
thinking about games
Gaming isn't my thing. I really enjoyed Thursday's presentation from Tracy Fullerton, especially the thoughtfulness she gave to game design.
I'm wondering about game thinkers in the seminar: can Herbert Marcuse's concept of repressive desublimation, Gregory Bateson's work on play and cybernetics, or Georges Bataille's fascination with excess help us dig into gaming worlds differently and/or more deeply?
[And is what you do different or the same as game theory of the cold war period which seemed to be about how to figure out if we were winning the arms race?]
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Posted on: August 22, 2006 - 2:34pm
#1
Game Studies and Game Theory
re: Marcuse, Bateson, and Bataille -- much of what is now going on in Game Studies is the process of professionalization and defining the discipline itself. At the moment it seems like Game Studies is finding its institutional home in informatics and sociology, and the humanities and Critical Theory are not well represented, in part because much of the focus is on trying to decide what a game is and what the player's relationship is to the game and to the goals that underly the game's premise. As a result, the question is not so much about what sort of leverage and insight might arise from thinking games along with Bataille, but a question of where a paper on Bataille and WoW would find a home. Informatics based game journals are uninterested, and they control the institutional dialogue, in part because the money for Game Studies comes from the game industry and the search for new ways to game.
re: Game Studies and Game Theory...they are related to the extent that a particular game has rules an victory conditions which lend themselves to mathematical analysis -- moreso for closed-ended procedural/strategic games like Monopoly and Civilization and less so for open-ended narrative/persona games like Dungeons & Dragons or (to strain the category a bit) Second Life.
I'm more interested in the latter type of game and the ways that persona and subjectivity interact and are reinforced. Others here are more interested in the former type of game and what that might have to say about the future of narrative itself.
Hope this helps.
-Loren
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Posted on: August 25, 2006 - 12:27pm
#2
more game/theory thoughts
this is really interesting...I'm not a game theorist but I attended various conferences like DAC and was very surprised at the apparent antagonism between the electronic lit people, cultstud people and the game theorists (this was... hmm... 98?)... there was an urgent need expressed for game-specific theory and i think... and this is just a personal reading... that some of this seemed to relate the the rapaciousnes of english as a discipline and an early move to read/theorize all gaming as if it were a subset. I don't know the extent to which any of that 'instrumentalization of games for the advancement of the English depts.' ;) really happened or whether this was mostly a matter of perception, but this debate was my first encounter with the idea that academics at a conference might YELL at each other. wow.
I'm intruiged with the idea of marcuse here (but i confess i think we could all do with a much bigger dose of marcuse in everyday life.. play, certainly). can you say more, scout?
caitlin
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