Virtual Peace: Swords to Ploughshares
In the newly renovated subterranean level of Duke's Perkins library, it is game
time--literally. And virtually, too. Students of Dr. Natalia Mirovitskaya's
Policy Analysis for Development course have gathered in a hi-tech classroom,
where they will spend the next few hours engaged in Virtual Peace: Swords to
Ploughshares. A HASTAC/MacArthur Digital Media and Learning competition winner, Virtual Peace is a simulation-game in which players deliver emergency humanitarian
aid to a scene of disaster.
But
first a comment about language. "Game" suggests skill, strategy, rules, and
learning. Just as often, it suggests Pong, Bingo, checkers and fun, the latter
a word not often seen in the context of education. Virtual Peace, however,
includes the best of all definitions plus the latest in digital technology, blowing
traditional memes of gaming wide open. For those who regularly slip into
fantastical roles inside massive multi-players games like World of Warcraft,
Virtual Peace makes instant sense. And yet, the two virtual realities could not
be more dissimilar--in Virtual Peace, dungeons and monsters are replaced by
natural disasters and a quest for humanitarian aid. Here, we find skill, strategy, rules and
learning seamlessly paired with role-playing in a virtual reality, and all
this in the name of education and international development.
Today,
students enter a Virtual Peace scenario featuring Hurricane Mitch, a storm that
devastated Nicaragua and Honduras in
1998. It is surprisingly hot in the classroom, a result, perhaps, of so many
bodies and even more computers powering the simulation. Dr. Mirovitskaya, one of Virtual Peace's project leaders, notes
the heat when she addresses the class, pointing out that disaster situations
often lack niceties such as air-conditioning. It's a comment that gets nods
from the students and murmurs of agreement--some have already worked in
conditions that were less than ideal, including Rotary Peace Fellows from the Duke-UNC Rotary Center
for International Studies in Peace and Conflict Resolution. For tonight's game
scenario, the heat is uncannily fitting.
For
several minutes, footage of Hurricane Mitch plays simultaneously on rows of
flatscreen computers, a stark reminder that human suffering is antithetical to the
concept of play. Tonight's humanitarian aid training simulator will give
students an opportunity to immerse themselves in situations that are nearly
impossible to prepare for. Kacie Wallace, Senior Research Scholar at Duke's
Information Science and Information Studies (ISIS) and a Virtual Peace project leader, helped design the scenarios,
write the scripts, and create the avatar roles based on real people and real NGOs
that delivered emergency aid to post-Mitch Honduras and Nicaragua.
Wallace,
who currently teaches a class at Duke in Conflict Resolution and Film, explains
that professors can use "curveballs," messages they send to individual students
during the game, altering the dynamics of the scenario with unexpected crises.
As students attempt to work among a variety of government and non-government
agencies from around the world, these unpredictable moments can create powerful
learning experiences that will better prepare them for working in the field.
But
the game is only one part of the immersive experience, explained Dr. Tim Lenoir,
Duke Jenkins Chair of New Technologies and Society and a Virtual Peace project leader. Professors can tag
certain moments in the game and re-visit them during after-action reviews, and
a complementary website provides context for Hurricane Mitch, describes NGOs
involved in the disaster, and offers a social network for classmates. Add to
this the ability to archive the games and Virtual Peace appears primed to
become a staple training tool for the international development community.
Lenoir watches students from
the back of the classroom, helping to make sure that the simulation runs
smoothly. While the students take a few moments to log in, he explains to me
that Virtual Peace can be played simultaneously by people located all over the
world, an important feature given the international scope of the project. It is
really this moment that confirms how cool Virtual Peace is, a word I reserve
only for things that have a true wow factor. There are cross-cultural issues in
most international crises, and being able to role-play in a high-stakes
scenario with global players takes this game-simulation to a whole new level.
Jerry Heneghan, another
Virtual Peace project leader, is CEO and founder of Virtual Heroes, a company
whose motto is "play, learn, become." A quick look at VirtualHeroes.com reveals
previous work with virtual realities, and a theme emerges: America's Army
and HumanSim represent environments that are too risky, too expensive, or too unpredictable
to immerse people and train them in real life. Heneghan is on hand, working
with his team to solve any last-minute glitches as Virtual Peace gets ready,
literally and virtually, for the world stage.
By the time I gather my things
to head home, the students and professors are well into the game, role-playing as
representatives of the world's great aid agencies, from Oxfam to UNICEF to the
World Health Organization, each immersed in post-Hurricane Mitch disaster
relief. Over the next few weeks, they will revisit their experience together,
re-playing moments where human action and decision changed the
course of the game, for better or worse. Students will post observations,
questions, answers and insights to their social network, thinking through the
game affordances as a means to solving some of our most pressing human
conditions. I can picture them now, seated at their computers with headsets on, wearing their game face and solving the world's problems.
****
For more information: Virtual Peace (http://virtualpeace.org), the humanitarian assistance training simulation. Brought to you through the generous support of the MacArthur Foundation and HASTAC. Virtual Peace was created by Duke's Tim Lenoir (full project team: http://virtualpeace.org/people.php) in collaboration with Virtual Heroes, Duke-UNC Rotary Center, Duke's Computer Science Department, and Duke Information Science + Information Studies (ISIS).
Click here to see a video of Virtual Peace.

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