Second Life for Education: fabulous opportunities or over-hyped fabulation?
Greetings HASTAC!
Thanks to the many of you who contributed your thoughts, questions and experiences, we had a fascinating inuagural HASTAC Scholars Discussion Forum on "Participatory Learning" featuring Howard Rheingold and HASTAC Scholar Joshua McVeigh-Schultz.
I'm writing to invite you all to join in for our next forum, which will open for discussion this coming Monday, September 22, and will be facilitated by HASTAC Scholar Ana Boa-Ventura. The topic:
"Metaverses & Scholarly Collaboration"
Overview:
In recent years, there have been few
technologies
that have caused such a split in the academic world between advocates
and
dissidents as metaverses -- particularly Second Life.
What can metaverses bring to the
scholarship of
the Humanities and the Arts? Can they leverage collaboration and offer
a common
ground for the exploration of the Grid?
And what can metaverses contribute to
education? Do they offer unique new tools for or modes of teaching and
participatory learning? Do they present overwhelming challenges and
how
might we address these?
While "metaverses" are currently used in
several domains of Science and Engineering for collaboration, their
adoption by
Humanities, Arts and Social Sciences has been much slower.
In particular, the adoption of
Second
Life by higher education has been evolving in a problematic manner. The
issues
cover a large spectrum of problems from technological, to
social/ethical, to
complex intersections between these. Scholars that resist the adoption
of SL
point out security, privacy issues, frequent crashes of the system and
low
interoperability with the rest of the Internet. They caution us against
the
fact that most avatars are of white race with physical traits that are
in consonance
with normative expectations of aesthetics and social acceptance.
Furthermore,
academics are concerned with the future of the user-generated content
that is
being left in SL by hundreds of higher education institutions, given
the
centralization of the technology in one corporation – Linden Lab…
Regardless of how
innovative the EULA (End-User Licensing Agreement) of SL is (and
indeed, it
is), the technology is proprietary.
Advocates of SL for Higher Education note
that the
popularity of Second Life is responsible for a critical mass that is
unmatched
by any other metaverse and which has an important impact in its
potential for
Higher Education. They see Open sim as a promising venture that will
wed the
open source philosophy with Second Life and will handle communication
between
the client and server in the case of SL but also across metaverses. The
critical mass behind SL is also the reason why large companies such as
Apple,
Facebook and IBM are investing in the development of mashups, plugins,
widgets
and other forms of integration of their technologies with SL.
Thinking beyond the classroom, how might
metaverses,
by adding "embodiment," create an environment that is inviting to
Humanists, social scientists and artists to the collaborative
exploration
of the Grid? By redefining the subject of research as a space that can
be
collectively explored, a metaverse can be used for collaboration across
disciplines and attract those scholars whose disciplines have a social
object. Can metaverses nurture the kind of trust and reciprocity that
are
essential principles of scholarly collaboration?
Come join the discussion and share your
thoughts!
Monday, September 22 here at www.hastac.org
Ana Boa-Ventura is a Fulbright doctoral candidate at the University of Texas at Austin. Her dissertation
explores virtual
communities leveraging social support for smoking cessation. In Portugal, she is working with
journalists on
digital storytelling (DST) to promote social interventions, as well as
with
innovative applications of DST in corporate communication. She is
interested in
cross-cultural communication across boundaries – whether they are
geographic,
ideological or disciplinary - and this includes collaboration between
scholars
in the Arts, Social Sciences, Humanities and Computer Sciences
communities. She
is interested in understanding who these scholars are, working in the
fringes
of their own disciplines and promoting the twilight zones that are
defining a
new type of scholarship.
[Thanks to the "Educational Uses of SecondLife" photostream on flickr for these photos! You can visit the Second Life in Education website at http://sleducation.wikispaces.com/.]




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