Games for Health Conference, Game Accessibility and Virtual Worlds Preconference

Human-World Interaction, Multimedia, and Emerging Technologies

My HASTAC blog serves as a portal to three regularly-maintained blogs, where I share information, resources, and links that fall roughly into the following categories:

 

Technology-Supported Human-World Interaction: The posts on this blog reflect what I've been discovering during my mid-life return to higher-education studies. The topics in this blog include technologies that support human-world interaction on and off the desktop: ubiquitous and pervasive computing, human-computer-interaction, collaborative technologies, info-viz, usability, and interaction design. I sometimes post examples of things I've nominated for the "usability hall of shame".

Interactive Multimedia Technology: This blog focuses on topics such as games in education, serious games, interactive multimedia applications for prevention and intervention, such as health promotion, stress management, and mental health, and exploring new ways that interactive multimedia can support efficiency in learning, cognition, and communication. This includes multi-touch technology on displays of all sizes.

TechPsych: The posts on this blog are geared for psychologists, special educators, media specialists, educational technologists, teachers, speech and language therapists, and others who work in education or related fields. I look at ways that technology can be used to support important efforts in the schools, such as Universal Design for Learning, Response to Intervention, Positive Behavior Supports, and health promotion. I also touch on assistive technology, the use of technology in psychology, counseling, and related fields.

 

 

Submitted by Lynn Marentette on May 10, 2008 - 4:10pm.
Lynn Marentette's picture

I've posted information about the recent Games for Health conference, inluding a link to my pre-conference presentation slides, on the TechPsych blog.  My talk focused on game accessibility for games and applications in K-12 settings.  (The two pre-conference strands were Virtual Worlds and Game Accessibility.)

You can listen to an on-line tele-newscast of interviews of with Ben Sawyer, the co-director of the Games for Health project, and Chinwe Onyekere, program officer of the Robert Wood Johnson Foundation's Pioneer Portfolio.