Digital 2008: Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Human-World Interaction, Multimedia, and Emerging Technologies
Technology-Supported Human-World Interaction: The posts on this blog reflect what I've been discovering during my mid-life return to higher-education studies. The topics in this blog include technologies that support human-world interaction on and off the desktop: ubiquitous and pervasive computing, human-computer-interaction, collaborative technologies, info-viz, usability, and interaction design. I sometimes post examples of things I've nominated for the "usability hall of shame".
Interactive Multimedia Technology: This blog focuses on topics such as games in education, serious games, interactive multimedia applications for prevention and intervention, such as health promotion, stress management, and mental health, and exploring new ways that interactive multimedia can support efficiency in learning, cognition, and communication. This includes multi-touch technology on displays of all sizes.
TechPsych: The posts on this blog are geared for psychologists, special educators, media specialists, educational technologists, teachers, speech and language therapists, and others who work in education or related fields. I look at ways that technology can be used to support important efforts in the schools, such as Universal Design for Learning, Response to Intervention, Positive Behavior Supports, and health promotion. I also touch on assistive technology, the use of technology in psychology, counseling, and related fields.
The topics of interest include but are not limited to:
Foundation and theory for design
EvaluationCase studies and exemplars
Artificial intelligence
Virtual characters
Vitual storytelling and game narrative
Multiplayer and social game design
Simulation and animation
Entertainment Robots for Education
Augmented/Mixed RealityInterfaces
TrainingSport
Non-Visual Senses (smelling, touching, hearing)
Mobile games and its linking to online games
Location-based games and ubiquitous technology
Identity in gaming to learn: roles and role-playing
Optimal experience and flow
Engagement and emotion
Collaboration, competition and community
Social and Cultural aspects
Contact Information
Kinshuk, General Chair (kinshuk@ieee.org)
Michael Eisenberg, Program Chair (duck@research.cs.colorado.edu)
Jill Calliou, Local Administrator (jillc@athabascau.ca)
This looks like it will be a great conference, especially for those who are interested in emerging interactive learning technologies.


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