Digital 2008: Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning

Human-World Interaction, Multimedia, and Emerging Technologies

My HASTAC blog serves as a portal to three regularly-maintained blogs, where I share information, resources, and links that fall roughly into the following categories:

 

Technology-Supported Human-World Interaction: The posts on this blog reflect what I've been discovering during my mid-life return to higher-education studies. The topics in this blog include technologies that support human-world interaction on and off the desktop: ubiquitous and pervasive computing, human-computer-interaction, collaborative technologies, info-viz, usability, and interaction design. I sometimes post examples of things I've nominated for the "usability hall of shame".

Interactive Multimedia Technology: This blog focuses on topics such as games in education, serious games, interactive multimedia applications for prevention and intervention, such as health promotion, stress management, and mental health, and exploring new ways that interactive multimedia can support efficiency in learning, cognition, and communication. This includes multi-touch technology on displays of all sizes.

TechPsych: The posts on this blog are geared for psychologists, special educators, media specialists, educational technologists, teachers, speech and language therapists, and others who work in education or related fields. I look at ways that technology can be used to support important efforts in the schools, such as Universal Design for Learning, Response to Intervention, Positive Behavior Supports, and health promotion. I also touch on assistive technology, the use of technology in psychology, counseling, and related fields.

 

 

Submitted by Lynn Marentette on April 10, 2008 - 5:23pm.
Lynn Marentette's picture
The 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning will be in Banff, Canada, from November 17-19, 2008.The call for papers is in process. Here is some information from the conference website:"Despite the surging interest in this emerging research, there are plenty challenging research issues to be investigated. For example, can one really learn meaningfully and deeply from games? Will there be new theories that explain phenomena of learning with fun? What constitute game pedagogies? How this genre of technology enhanced learning can be adopted to formal and informal learning settings? What are the possible dark sides of game and toyed education and how to prevent them? "

The topics of interest include but are not limited to:

Foundation and theory for design

EvaluationCase studies and exemplars

Artificial intelligence

Virtual characters

Vitual storytelling and game narrative

Multiplayer and social game design

Simulation and animation

Entertainment Robots for Education

Augmented/Mixed RealityInterfaces

TrainingSport

Non-Visual Senses (smelling, touching, hearing)

Mobile games and its linking to online games

Location-based games and ubiquitous technology

Identity in gaming to learn: roles and role-playing

Optimal experience and flow 

Engagement and emotion

Collaboration, competition and community

Social and Cultural aspects


Contact Information

Kinshuk, General Chair (kinshuk@ieee.org)

Michael Eisenberg, Program Chair (duck@research.cs.colorado.edu)

Jill Calliou, Local Administrator (jillc@athabascau.ca)

 

This looks like it will be a great conference, especially for those who are interested in emerging interactive learning technologies.