Submitted by admin on Aug 19, 2009, 11:02 AM
Complex and sometimes contradictory notions of narrative play out in hardware and software design, game structures, and historical modeling and pedagogy.
Complex and sometimes contradictory notions of narrative play out in hardware and software design, game structures, and historical modeling and pedagogy.
Session Chair: Victoria Szabo, Program in Information Science + Information Studies, Duke University. Discussion Leader: Patrick Jagoda, Department of English, Duke University.
- Ian Bogost & Nick Montfort, School of Literature, Communication and Culture, Georgia Institute of Technology, Department of Computer and Information Science, University of Pennsylvania, “New Media as Material Constraint: An Introduction to Platform Studies”
- Patricia Seed, Department of History, University of California, Irvine, “Learning History by Designing Games: A New Approach to Teaching History”
- Noah Wardrip-Fruin, Department of Communications, University of California, San Diego, “Internal Processes and Interface Effects: Three Relationships in Play”





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