Feminist Game Studies - Defining the field
An alien spaceship of Feminist Game Studies scholars has landed - who are they and where do they come from? I really like the definition Fiona Barnett posted: " Feminist game studies examines how gender -- and its intersections with race, class, sexuality, ability, ethnicity, nation and other axes of power -- is produced, represented, consumed and practiced in and through digital games" (original post).
I am in the final stages of writing my PhD (Media Studies) entitled "Gender identities at play: children's digital gaming in two settings in Cape Town". I combine Childhood Studies, Cultural Studies and Game Studies and draw on domestication and gender theory. My main gurus are William Corsaro, Barrie Thorne, Judith Butler and Roger Caillois. In a nutshell, I see gaming as a form of borderwork where children perform gender identities in relation to peers and through interpretating gender in games. One of my main findings is that cross-sex play happened with less strongly gendered games (I theorise how gender operates in games in some detail) in both sites and I found interesting kinds of play with gender around these games. I also look at how examples of children's gameplay leads us to question definitions of play and games that have become hegemonic in Game Studies (ie. competitive, achieving a high score). I also acknowledge the unequal power relationship between children and adults and how children's play can be transgressive when their play mimics adult behaviours and interests.
In my conclusion I want to say that my study contributes to the emerging field of Feminist Game Studies, but I am stuck on the following and this is where I would highly appreciate your help:
* Who first used this term and does he/she self-identify with it?
* Can you suggest scholars working in this field who have academic papers I can cite? What kind of research did they do and what makes her (or him) a 'Feminist Game Studies scholar'?