Book on virtual worlds and SL: 2nd call for articles
a new book on virtual worlds and SL: submit now! (2nd call for articles)
Great resource on art-science or science-art course curricula
New courses combining art and science in some shape or form are flourishing everywhere. Some call them physics for artists.:)
Solutions for Problem #2: Keeping bodies in...
a very common mistake when using voice in SL is that residents accidentally leave their sound channel open... This causes often unwanted background noise. We made sure we warned about this beforehand and more than one time and we even sent tutorials on the voice features in SL for those that migth not be acquainted with it.
Problem #2: Keeping bodies in
I called problem #1 'keeping bodies away'. I am calling problem #2 "keeping bodies in".
organizing a virtual conference in SL Problem #1: Keeping bodies away
Besides Gary Sinese's scene in CSI NY where, to find a suspect, he needs access to a Second Life sim... there are other more orthodox ways to go about access in SL...
Conference coming up - in 7 countries and 'in-world' (in Second Life)
... on the challenges of virtual conferences, with an emphasis on specific aspects posed by events where telepresence involves some type of *embodiment* (as it is the case with virtual worlds - VWs - with avatars).
The NSF CreativeIT Program
Funding Opportunities from the National Science Foundation
ISEA09 - Engaged creativity in mobile environments
If you are in Europe for the month of August and are interested in digital arts and / or mobile environments, I encourage you to consider registering for ISEA09, a yearly international forum, which this year is devoted to 'Engaged Creativity in Mobile Environments'.
Preserving: Merce Cunningham's digital "dance capsules"
Merce Cunningham's death on July 26 and the sadness I felt when I read the news prompted me to bring to this forum once again the question of preservation.
Yeeha! Go Texas:) First regional THATCamp coming up...
THATCamp Austin is a user-generated “unconference” on digital humanities, inspired by the original




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