Lynn Marentette's blog

Human-World Interaction, Multimedia, and Emerging Technologies

My HASTAC blog serves as a portal to three regularly-maintained blogs, where I share information, resources, and links that fall roughly into the following categories:

 

Technology-Supported Human-World Interaction: The posts on this blog reflect what I've been discovering during my mid-life return to higher-education studies. The topics in this blog include technologies that support human-world interaction on and off the desktop: ubiquitous and pervasive computing, human-computer-interaction, collaborative technologies, info-viz, usability, and interaction design. I sometimes post examples of things I've nominated for the "usability hall of shame".

Interactive Multimedia Technology: This blog focuses on topics such as games in education, serious games, interactive multimedia applications for prevention and intervention, such as health promotion, stress management, and mental health, and exploring new ways that interactive multimedia can support efficiency in learning, cognition, and communication. This includes multi-touch technology on displays of all sizes.

TechPsych: The posts on this blog are geared for psychologists, special educators, media specialists, educational technologists, teachers, speech and language therapists, and others who work in education or related fields. I look at ways that technology can be used to support important efforts in the schools, such as Universal Design for Learning, Response to Intervention, Positive Behavior Supports, and health promotion. I also touch on assistive technology, the use of technology in psychology, counseling, and related fields.

 

 

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Here is the link to my recent post on the Technology-Supported Human-World Interaction Blog:

Urban Screens, Urban Interfaces, Digital Media, and the Arts in Social-Public Spaces

In this post, I review several articles from a special issue of First Monday on the topic of urban screens, and also provide a list references and links.

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I've posted information about the recent Games for Health conference, inluding a link to my pre-conference presentation slides, on the TechPsych blog.  My talk focused on game accessibility for games and applications in K-12 settings.  (The two pre-conference strands were Virtual Worlds and Game Accessibility.)

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The focus of my recent blogs is on MMO games and virtual worlds for learning. If you are involved with this in your work, please leave a comment!

Oakland Blues: Virtual Presevation of Oakland's 7th Street Jazz Scene, More about MMO's

NASA's Promotion of MMO's to Promote STEM learning; Vision-Play's SpaceStationSim; EASe Games

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The 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning will be in Banff, Canada, from November 17-19, 2008.The call for papers is in process. Here is some information from the conference website:"Despite the surging interest in this emerging research, there are plenty challenging research issues to be investigated.
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How does learning art, music, or dance impact our cognitive abilities?  

Here is a reposting from my TechPsych blog:

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Seth Sandler is a university student who is finishing up his bachelor degree in Interdisciplinary Computing and the Arts, with an emphasis on Music, at the University of California, San Diego. His research and development work centers around multi-touch, multi-user musical interfaces. Seth Sandler is a member of the NUI Group, also known as the Natural User Interface Group.

Video Field: 
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Here is a link to two of my favorite videos from my YouTube "Cool Technologies and Interactive Multimedia" playlist

(Warning: These videos will cause you to think.)

Shift Happens - Did You Know 2.0