John Jones's blog

John Jones is a graduate student at the University of Texas at Austin where he studies rhetoric and technology. Currently he is an Assistant Director of the Department of Rhetoric and Writing's Computer Writing and Research Lab.

Wesch on technology in the classroom

Submitted by John Jones on November 12, 2008 - 12:12pm.
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Michael Wesch, the Kansas State professor behind The Machine is Us/ing Us and Information R/evolution, has posted an article on the Britannica blog about students' use of technology in the classroom.

Some time ago we started taking our walls too seriously – not just the walls of our classrooms, but also the metaphorical walls that we have constructed around our “subjects,” “disciplines,” and “courses.” McLuhan’s statement about the bewildered child confronting “the education establishment where information is scarce but ordered and structured by fragmented, classified patterns, subjects, and schedules” still holds true in most classrooms today. The walls have become so prominent that they are even reflected in our language, so that today there is something called “the real world” which is foreign and set apart from our schools. When somebody asks a question that seems irrelevant to this real world, we say that it is “merely academic.”

Wikipedia jokes

Submitted by John Jones on September 13, 2008 - 1:24pm.
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Back in April, I posted a few examples of Wikipedia jokes in popular culture on my personal blog. (Unfortunately the video clips are no longer available: Hulu giveth, and Hulu taketh away.) At the time, I thought the jokes--from The Simpsons and 30 Rock--were notable because they reinforced a popular stereotype of Wikipedia:

because anyone can change anything, the information on [Wikipedia] is inherently untrustworthy. In this case, a misinformed person like Homer can change whatever they want to fit their reality, and, in the case of the 30 Rock clip, individuals who don’t like how they are portrayed there can alter the facts to make themselves appear in a more favorable light.

Of course, this popular stereotype is worth reconsidering, particularly in light of studies that suggest that Wikipedia's accuracy rivals that of print encyclopedias (requires login) and that articles quickly recover from vandalism.

In the ongoing presidential race, however, there is evidence that Wikipedia is being treated more and more as a legitimate resource. First, fellow HASTAC-er Jim Brown reported last month on the accusation that one of McCain's speechwriters had plagiarized the Wikipedia article on Georgia during a speech. Second, during their Republican Convention coverage, Jon Stewart and The Daily Show's writers made this crack about Palin's acceptance speech:


(Here’s the full segment from The Daily Show site, for when Hulu inevitably removes the clip above--fyi: the full video is mildly NSFW. The section I'm referencing begins at about the 4:20 mark in the longer video.)

I think that it is significant that in both cases, Wikipedia is not treated as being inaccurate, but rather as an elementary research source, one that, in the case of the speechwriter, must be properly cited and, in the case of the Daily Show joke, the use of which suggests an elementary approach to research and, perhaps, world affairs. It will be interesting to see if other examples crop up in the coming months that similarly suggest that Wikipedia has now reached a level of popular respectability that it had previously lacked.

Player participation in video games

Submitted by John Jones on September 5, 2008 - 10:23pm.
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I recently finished reading Structures of Participation in Digital Culture, a collection whose authors explore the ways in which technology enables new forms of cultural connection. One of the most interesting essays in the book was Robert F. Nideffer's "Game Engines as Open Networks." In this essay, Nideffer argues that instead of encouraging passivity--typified by the stereotype of the couch potato--game systems create new means of creativity for gamers, many of whom are active participants in creating and modifying games.